電腦科 Computer

電腦科 Computer

目標

學習電子繪圖
  1. 培養學生應用資訊科技的能力, 掌握在資訊年代終身學習及創意解難所需的技能、知識和態度。
  2. 培養學生的計算思維及編程能力,學習將計算思維和編程技術連繫到現實生活中的情境,加強學生的解難及創新能力。
  3. 加強學生的資訊素養,培養正確使用資訊科技的態度和價值觀。

特色

  1. 一人一機:每個學生都能享有一部電腦/平板電腦上課。透過實際操作的練習,讓學生學習有關資訊科技的技能。
  2. 全面推行電子書:學生可使用智能裝置全天候登入電子課本,進行溫習及自學。
  3. 多元化的學習內容:課程涵蓋3D打印技術與建模、虛擬實境(VR)與擴增實境(AR),以及人工智能(AI)的應用,讓學生運用3D建模技巧製作物件、利用虛擬實境平台創建場景,以製作360度互動專案、運用不同人工智能工具製作生成式圖像、影片及解決生常生活問題。
  4. 跨學科活動:與中文、數學及常識等科目合作,通過具趣味性及多學習領域相互聯繫的主題,教學活動將激勵學生的思考,讓學生打破科目領域的間隔,靈活運用學科知識以解決生活問題。例如:
    • 小二:利用不插電編程機械人Matatalab ,操作機械人並設計遊走社區的路線;利用編程軟件 ScratchJr 製作動畫,宣傳減廢信息,推廣升級再造
    • 小三:利用3D建模平台TinkerCAD製作中國景點模型
    • 小四:利用影片製作軟件iMovie製作影片,宣傳節能信息
    • 小五:利用電子設計平台Canvas製作電子海報,宣揚傳綠色飲食信息;利用微型電腦micro:bit製作紅外線感測智能家居照明系統
    • 小六 :利用試算表如Excel或Google Sheets製作統計表格和圖表;利用微型電腦micro:bit製作自動灑水灌溉系統
  5. 小二級學生重點學習基本資訊科技能力,如電腦基本認知和應用、英文輸入法、文書處理、電子繪圖及初階編程如ScratchJr等。
  6. 小三至小六級學生重點認識計算思維和電腦編程的作用,學習使用編程平台Scratch和micro:bit設計與編寫程式,以及利用MIT App Inventor 2製作應用程式,以創作出遊戲及工具等不同作品,並在編程過程中,學會策劃與解難。
  7. 參與「奇趣IT識多啲」計劃,讓學生接觸多元化的編程課程。
  8. 邀請學生參加 STEAM培訓或比賽,擴闊學生的視野及增加學生校外交流的學習機會。
學習控制機械人

Objectives

Learning digital drawing
  1. To develop students’ ability to apply information technology, equipping them with the skills, knowledge, and attitudes necessary for lifelong learning and creative problem-solving in the information age.
  2. To cultivate students’ computational thinking and programming skills, teaching them to connect computational thinking and programming techniques to real-life scenarios, thereby enhancing their problem-solving and innovative capabilities.
  3. To strengthen students’ information literacy, fostering the correct attitudes and values in using information technology.

Characteristics

  1. One device for each student: Each student is assigned one computer / tablet for lesson use, so that they may acquire various IT-related skills through hands-on practice.
  2. E-book platform: Students can access their electronic textbooks with a smart device for revision and self-learning anytime. Interesting games and daily examples are available in each unit for systematic learning.
  3. Diverse Learning Content: The course covers 3D printing technology and modeling, virtual reality (VR) and augmented reality (AR), as well as the applications of artificial intelligence (AI). Students will use 3D modeling skills to create objects, utilize virtual reality platforms to build scenes for producing 360-degree interactive projects, and employ various AI tools to generate images, videos, and solve everyday life problems.
  4. Cross-curricular activities: Collaborate with different subjects, including the Chinese Language, Mathematics and General Studies, to organize fascinating activities of multiple learning areas connecting the subjects. In this connection, we stimulate students’ thinking and enable them to apply the knowledge in daily life.
    • P2: Use the unplugged programming robot Matatalab to operate the robot and design routes for navigating the community; use the programming software ScratchJr to create animations promoting waste reduction and upcycling.
    • P3: Use the 3D modeling platform TinkerCAD to create models of Chinese landmarks.
    • P4: Use the video editing software iMovie to produce videos promoting energy-saving messages.
    • P5: Use the electronic design platform Canvas to create digital posters advocating for green eating habits; use the microcomputer micro:bit to develop an infrared sensor-based smart home lighting system.
    • P6: Use spreadsheet software like Excel or Google Sheets to create statistical tables and charts; use the microcomputer micro:bit to build an automatic watering and irrigation system.
Learning to control robots
新界大嶼山東涌健東路4-6號
4-6 Kin Tung Road, Tung Chung, Lantau Island, New Territories.
(852) 2109 1001
(852) 2109 2002
mail_ps@hoyu.edu.hk
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